Armand Boivin
Game & Level Design
Education
Master of Art in Game Development
Emphasis in Game Design
Academy of Art, San Francisco, California
July 2022 - May 2024
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Gained a deeper understanding of methods and tools used for bridging the gap between art and technology to create immersive playable game worlds.
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Acquired in-depth knowledge of scripting in Unity and Unreal Engine for both 2D and 3D game and level design.
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Obtained knowledge and understanding of Game Design Documentation such as level maps, asset lists, mood boards, walkthrough writeup.
Master of Science in Cybersecurity
Utica College, Utica, NY
August 2016 - December 2018
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Graduated with honors, Summa Cum Laude
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Specializations in Computer Forensics, Cyber Operations, Malware Analysis.
Certification
Technical Art Certification
ELVTR Training Center, Irvine, California
June 2024 - September 2024
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Gained an understanding of programming in Python to make utilities, solve problems, and streamline development.
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Used Python to create a batch rename program with a QT Designer front-end
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Expanded my knowledge of Unreal Engine 5 to create stunning visual effects and create my own shaders.
Skills
Game Design Game Development Mechanics Technical
Level Design Unreal Engine VFX Problem Solving
Prototyping Unity Shaders Collaboration
Video Games Scripting 2D/3D Communication
Work History
2.5D Bulletstorm Game Designer
Academy of Art, San Francisco, CA
March 2024 - May 2024
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Collaborated with a group, 3 Designers, 2 level designers, 1 environment artist, and 1 character artist to complete a 2.5D bullet storm game in Unity 2022
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Scripted the wave management system and assisted other designers with enemy movement and attacks
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Created the Main menu and other UI elements using Unity
2.5D Platformer Game Designer
Academy of Art, San Francisco, CA
February 2024 - March 2024
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Collaborated with a group, 2 Designers, 2 level designers, 1 environment artist, and 1 character artist to complete a 2.5D platformer game in Unreal Engine 5.2.1.
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Utilizing assets from Mixamo and Unreal Engine, I added the core movement and attack to the player character
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Created the Main menu, Player health, enemy health, and shield UI using Unreal engine
Security Officer
Disneyland, Anaheim, California
July 2019 – Present
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Perform bag checks and other inspections to verify no unauthorized items enter or leave property
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Respond to critical incidents including emergencies, evacuations, Company policy violations, and work with law enforcement
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Utilize specialized training and methodologies, to identify potential indicators of unusual and suspicious conduct
Security Specialist
Naval Hospital Twentynine Palms, Twentynine Palms, CA
February 2012 – March 2015
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Managed and implemented 318 Random Antiterrorism Force Protection Measures providing an enhanced security posture contributing to an efficient patient care facility for 52,000 beneficiaries and 650 sailors and civilians.
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Trained and supervised hospital corpsmen working outside personal job description to perform day-to-day security operations, led teams to effectively and expeditiously handle and process 65 Disciplinary Review Boards, 53 Executive Officer Inquiries, and 37 Non-Judicial Punishment Proceedings.
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Overhauled and inventoried the key and lock program that ensured stringent accountability and a timely check in and out process for 2,500 keys.
Security Specialist
Naval Support Activity, Naples, Italy
January 2009 – January 2012
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Provided physical security operations for multiple high-profile event, including Spooktacular, Armed Forces Olympics, and National Night Out ensuring the safety of over 20,000 military and NATO personnel.
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Managed the Enterprise Safety Applications Management System Program for over 339 security personnel and maintained all fire and safety equipment to include 15 fire extinguishers.
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Inspected, sorted, and delivered over 8,339 packages and in excess of over 5,000 of letter mail to security personnel and their dependents ensuring all individuals received mail with zero discrepancies.
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Established an operational for logistical and maritime patrol aircraft supporting Operation IRAQI and ENDURING FREEDOM, which saved over $320 million in logistical expenses for Afghanistan bound war fighting equipment.
Detainee Operations
Naval Station Guantanamo Bay
Guantanamo Bay, Cuba
September 2007 – December 2008
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Conducted safe, humane, legal, and transparent care and custody of detained enemy combatants, including those convicted by military commission and those ordered released.
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Enforced rules and regulations governing facility security, inmate accountability and inmate conduct to ensure judicial sanctions are carried out and inmates remain in custody.
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Maintained security of institution by contributing to the health and welfare of the inmates and the promotion of good public relations.
VQ4 Squadron Security,
Naval Air Station Patuxent River
Patuxent River, MD
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Provided continual operational security and support for 9 JCS directed E-6B alert aircraft, and 210 aircrew on a rotating basis, providing the President a survivable and endurable means to command the nation's nuclear force.