Armand Boivin
Game & Level Design
Projects
Collaborated Games
This game is a 2.5D metroidvania-style game. It was designed in Unreal Engine 5. It consists of collecting memory fragments to restore the characters memory. As she progresses she will learn attacking, creating a shield, and wall jumping. When the player takes damage, the shield will deplete and then the health. The shield is also utilized to unlock some of the special doors within the level.
This game is a 2.5D bullet storm style game. It was designed in Unity. It consists of the player being bombarded with waves of enemies. The player must dodge incoming projectiles while trying to destroy enemy spacecrafts. Each level culminates in a mini boss battle.
Solo Games
This 2.5D fighting game was designed in Unreal Engine. It is a single player game. The player has 2 attacks, a jab attack and a kick attack, while the enemy just has a single jab attack. The player has 2 minutes to defeat the enemy.
This 2D Platformer game was designed in Unity. It consists of 2 platform levels and 1 boss RPG style level. It contains poison and lava pits, saw blades, pendulums, exploding barrels, jump pads, and enemies
This 2D Platformer game was designed in Unity. It consists of one level with a melee based character. It contains spike traps, saw blades, collectable computer chips which upgrade your damage by 10 points, moving platforms, and an exploding boss.
This turn-based RPG game was designed in Unity. The enemy utilizes a state machine to create an AI for enemy attacks. The enemy utilizes an attack, defense, magic, and a healing item. Text information is noted inside the text box to the left of the attack button.